You might ask why motion sickness even exists in the first place. Why do nausea and vomiting make sense when your body is in a car or on a boat? Nobody knows for sure, but there's a convincing theory.
Zillions of years ago, we were foragers. We ate what we found. And if we ate something bad, like a poisonous berry, we could die. One of the first symptoms of neurotoxin ingestion is that your eyes lose their tracking ability. And an easy way for your body to detect this is when your eyes and ears (vestibular system) disagree about your body's position and motion in space.
So we presumably evolved a simple rule:
if (eyes != ears) { vomit(); }
Which gets that bad berry right back out of the system.
This is why these Android and Apple gadgets work: they restore visual cues helping your eyes match what your ears are telling you. It's why looking at the horizon on a boat helps. And it's why reading in the car gets some people so horribly sick.
> And it's why reading in the car gets some people so horribly sick.
As a kid, I was told to turn 90° so that the back and forth of my eyes reading were in line with the motion of the car. This was soooo before any kind of electronic devices. Hell, the radio in the car still had the giant push buttons for saving stations.
Let me add: I wonder if that's the reason the sight of puke immediately makes me want to vomit too. If you're in a group of people you probably all ate the same stuff. Better to vomit as soon as the first start to feel sick than wait for your turn- it might be too late then.
Absolutely, which is why I really appreciate the network permission on GrapheneOS. It makes me more comfortable to allow other permissions knowing no data can be exfiltrated.
It's wild to me that "internet access" is not revokable or even displayed in the Play Store in stock Android. It's such a huge security and privacy concern, even if most apps semi-legitimately need it.
Or, it would be wild, if it weren't fairly obvious that this is just Google protecting their mobile ad revenue.
You're correct, but there's a good reason: they need to draw over other apps to do what they do. So it's not necessarily nefarious. But it is an excellent reason to build the functionality into the OS.
(The reason the permission is so dangerous is they can trick you into pressing the wrong button by relabeling dangerous text with innocuous text.)
The presence of a good reason is exactly why you have to be so careful. Creating an app with a legitimate reason to request permission, only to also abuse it, is a great strategy for an attacker.
Never knew this feature existed! I’ve gotten this type of motion sickness my whole life, so I’m excited to try it out. It would be nice if it’s effective for me.
I get the same type of
nausea described by the author. I can’t read a book or look at a screen for too long without a feeling awful. I can also get it just from sitting in a rear passenger seat, especially if vehicle has poor visibility, and even worse with a bad driver. I have to really focus on looking outside the vehicle at the moving world.
Interestingly, I think there are people that have the opposite type of motion sickness. For example, my mom could never play arcade racing games without getting nauseous. The issue being focusing on a screen with rapidly moving objects and everything else in the peripheral being fixed, versus focusing on a fixed object and everything in the peripheral moving. She never had any issue reading a book in a moving car
As a kid I didn't get carsick at all. I could work on my laptop, read, whatever while my parents drove. As an adult, at some point I started to barely be able to do anything but keep my eyes on the road without feeling bad.
Turned these on recently, and they work bizarrely well...unfortunately. Downside is that I feel like I lost an excuse to avoid devices for a few minutes while traveling.
They don't cure my kids' or wife's car sickness, unfortunately. I'm not sure the implementation is as good as it could be, it seems a bit rough.
Motion sickness is an overlooked problem. A large percentage of the population has severe, almost debilitating motion sickness. It curtails a ton of travel. Almost all transportation and tourism related businesses would stand to benefit hugely from a real cure, not to mention VR and even regular gaming to some degree. There ought to be an industry effort to fund research.
It'd be interesting to gather some actual statistics. I can't look at a screen for more than a minute as a passenger without starting to feel a twinge in my gut.
And of those, how many does this help, and how much? Like does this mean I could look at a map application while my wife drives for a few minutes and be ok? Or does it help a lot of people be able to read for a long time?
In my family, Apple's implementation helps only a small amount if at all. I'd also love to see some real statistics. What I think is really missing is coverage of peripheral vision, so maybe a similar feature built into AR glasses could be a real solution.
I can unfortunately report that these dots have not helped me in cars or trains; anything more than a few seconds looking at a screen during a journey will ensure I feel awful until I have an opportunity to sit or lie still for quite a while after. To be fair, even facing backwards on a train usually makes me sick rather rapidly.
During long road trips, back before iPhones and the like, my mom would have us pick out a book and buy it for us to read to keep us entertained while driving.
That worked fine for me, I've never gotten carsick, but for my sister could never do that; after reading for not much time, she would start feeling nauseous. Initially I think my parents thought she was exaggerating to get attention, but eventually she puked in the car because of it and they suddenly had no issue believing her.
It eventually led to them buying a cheap TV/VCR combo and a cheap power inverter for the cigarette lighter and using that for road trips, which didn't seem to bother her very much.
My partner got some goofy glasses with liquid in them to help him use his phone in the car.
He only had to wear them for a week or two before his motion sickness from cars was completely cured. Now he can just use his phone, without the glasses, in the car whenever he wants
I gave this feature a try and it didn't work for me. I was curious to see if it was effective, so I asked my wife to drive and I tried to read in the iOS "Books" app with the dots on. I think within 5 or 10 minutes I was feeling pretty sick, and stayed that way for the rest of the drive. Hopefully others have better results. I'll have to stick with audiobooks when in motion.
I find using something that puts a display right in front of me also works, like Xreal glasses. I'm not super susceptible to car sickness, but it has hit me in the past. However, with a "heads up display", I never even feel the early warning signs.
I wonder if this could work on computers, not just smartphones/tablets. Presumably so, assuming they have enough motion sensors. Could a third party dev build it, or is it something that only Apple can build?
I don't get car sick looking at a screen in a car, but my daughter very quickly does. Excited to set this up for her to see if it helps her, especially with our annual US Independence Day car trip coming up.
Can this same idea be extrapolated to a device that emits concentrated beams onto the surface of a book?
I'm thinking of those clip-on lights for books that allow one to read in the dark, but for this purpose explicitly. My daughter also gets car sick reading paper books while in a moving vehicle.
Very interesting. I've noticed myself getting mildly car sick now that I'm a little older if I don't take breaks every so often. Does anyone know if there's a similar feature on Android?
A relatively simple generic device, mounted on a car's interior ceiling, seems possible: It would project light 'dots' below onto everything the user looks at. Using the car's momentum, the dot movement could be mechanical, though you'd need power for the light.
Not every passenger would want to see the dots; their range could be restricted to the user's seating area or narrower - the user placing objects under the dots as needed. Also, of course the device could be turned on and off.
The dots need brightness and color visible on different surfaces, but those could be easily user-adjusted. Also, I wonder if a grid would work. (Edit: For use with screens, possibly the background reflection of the device, with its grid of lights, would work.)
The real question is, would it work? Does Apple's solution generally work or is the OP just a happy anecdote? Is there more magic to Apple's solution than dots swaying with momentum?
There may be a way to do this with a point-source light (a focused LED, or maybe an appropriate laser), and a diffraction grating (which may be already exist in stage lighting world). Such that when the parts move relative to eachother, the projected dots move across the car's interior.
In terms of controls, it seems likely that it should seek to emulate whatever it is that goes on inside the inner ear, so that the input from our eyes better-matches the input from our ears.
I don't know how Apple's dots work (and I don't think my singular iOS device is new enough to try), but if they only respond to acceleration, then doing it this way should help establish mechanical limits: The acceleration (in any direction) of a car is finite, and always returns to zero.
Everyone should know about Accessibility because it's where "reduce pointless animations" and "bring contrast back" are too :)
As for this feature, I found out about it and turned it on, but I don't think it helped me much with reading off the screen while in a car.
It's interesting how many kinds of motion sickness there are. I have no problem reading in trains, or sitting in a car and looking ahead or through the window. But I can't read in a car, even with these dots.
I love stories like these. Lots of accessibility features like these dots are sort of conceptually very simple and potentially quite weird ideas, IMHO, but when they work, they work like magic. I have a big soft spot for things that make it more comfortable or even possible in the first place to operate a device, whether a user is disabled or not.
The Verge is pretty well-known for their ethics policy [1] (they won't take money from any company they talk about) and that actually enables them to highlight interesting stuff like this that companies would never bother to pay to promote.
This article is actually the first time I've heard of this feature and I follow Apple news a lot, so I appreciate it.
> The Verge is pretty well-known for their ethics policy [1]
Had a read through it, stumbled over this one:
> We do not give subjects of our reporting the ability to preview or approve interview questions, nor do we allow them to review our stories before we publish.
In Germany, that would be considered strange - here it is established good practice in print/written interviews to hand over the final story to the interview partner(s) [1], especially when the interview consists of a lot of industry-specific jargon to make sure that there's some sort of quality control.
Zillions of years ago, we were foragers. We ate what we found. And if we ate something bad, like a poisonous berry, we could die. One of the first symptoms of neurotoxin ingestion is that your eyes lose their tracking ability. And an easy way for your body to detect this is when your eyes and ears (vestibular system) disagree about your body's position and motion in space.
So we presumably evolved a simple rule:
Which gets that bad berry right back out of the system.This is why these Android and Apple gadgets work: they restore visual cues helping your eyes match what your ears are telling you. It's why looking at the horizon on a boat helps. And it's why reading in the car gets some people so horribly sick.
As a kid, I was told to turn 90° so that the back and forth of my eyes reading were in line with the motion of the car. This was soooo before any kind of electronic devices. Hell, the radio in the car still had the giant push buttons for saving stations.
Yes it helps. As in getting you back to "barely normal". (Also you can't do anything around the boat because you're looking at the horizon)
The theory make sense but some people have the thing turned to 11
But I used to get sick playing Quake, so maybe I'm in the 11 group.
https://play.google.com/store/apps/details?id=com.panshen.mo...
https://play.google.com/store/apps/details?id=com.urbandroid...
And even one that claims to work with sound:
https://play.google.com/store/apps/details?id=com.samsung.a1...
EDIT: Actually there's an enormous number of apps like this, many released very recently with similar style etc. Weird.
I can't vouch for it (yet) but am going to give it a try!
https://www.androidauthority.com/google-motion-cues-pixels-n...
I've tried some of those Android equivalents and they seemed to work on any motion, not on acceleration like the Apple one.
Or, it would be wild, if it weren't fairly obvious that this is just Google protecting their mobile ad revenue.
(The reason the permission is so dangerous is they can trick you into pressing the wrong button by relabeling dangerous text with innocuous text.)
I get the same type of nausea described by the author. I can’t read a book or look at a screen for too long without a feeling awful. I can also get it just from sitting in a rear passenger seat, especially if vehicle has poor visibility, and even worse with a bad driver. I have to really focus on looking outside the vehicle at the moving world.
Interestingly, I think there are people that have the opposite type of motion sickness. For example, my mom could never play arcade racing games without getting nauseous. The issue being focusing on a screen with rapidly moving objects and everything else in the peripheral being fixed, versus focusing on a fixed object and everything in the peripheral moving. She never had any issue reading a book in a moving car
I just don’t use the phone when a passenger in a car.
If it works for you and doesn’t bother you as much as me, go for it! I wouldn’t be surprised that it works.
Turned these on recently, and they work bizarrely well...unfortunately. Downside is that I feel like I lost an excuse to avoid devices for a few minutes while traveling.
Motion sickness is an overlooked problem. A large percentage of the population has severe, almost debilitating motion sickness. It curtails a ton of travel. Almost all transportation and tourism related businesses would stand to benefit hugely from a real cure, not to mention VR and even regular gaming to some degree. There ought to be an industry effort to fund research.
That worked fine for me, I've never gotten carsick, but for my sister could never do that; after reading for not much time, she would start feeling nauseous. Initially I think my parents thought she was exaggerating to get attention, but eventually she puked in the car because of it and they suddenly had no issue believing her.
It eventually led to them buying a cheap TV/VCR combo and a cheap power inverter for the cigarette lighter and using that for road trips, which didn't seem to bother her very much.
He only had to wear them for a week or two before his motion sickness from cars was completely cured. Now he can just use his phone, without the glasses, in the car whenever he wants
1: https://www.nytimes.com/wirecutter/reviews/motion-sickness-g...
Do you find it is more/less effective on different kinds of devices?
Can this same idea be extrapolated to a device that emits concentrated beams onto the surface of a book?
I'm thinking of those clip-on lights for books that allow one to read in the dark, but for this purpose explicitly. My daughter also gets car sick reading paper books while in a moving vehicle.
Does it also help people who get carsick without looking at a screen?
I get carsick in pretty much any modern car, unless I'm the one driving.
I get car sick easily but on open water I have to sit and watch the horizon or it's adios cookies.
I don’t think it’s actually driving specific, I think it just is based on the accelerometer. So it might work.
Not every passenger would want to see the dots; their range could be restricted to the user's seating area or narrower - the user placing objects under the dots as needed. Also, of course the device could be turned on and off.
The dots need brightness and color visible on different surfaces, but those could be easily user-adjusted. Also, I wonder if a grid would work. (Edit: For use with screens, possibly the background reflection of the device, with its grid of lights, would work.)
The real question is, would it work? Does Apple's solution generally work or is the OP just a happy anecdote? Is there more magic to Apple's solution than dots swaying with momentum?
In terms of controls, it seems likely that it should seek to emulate whatever it is that goes on inside the inner ear, so that the input from our eyes better-matches the input from our ears.
I don't know how Apple's dots work (and I don't think my singular iOS device is new enough to try), but if they only respond to acceleration, then doing it this way should help establish mechanical limits: The acceleration (in any direction) of a car is finite, and always returns to zero.
It should be a frontline feature to toggle on or off from the command center. It’s there once it’s enabled, but should be there by default.
As for this feature, I found out about it and turned it on, but I don't think it helped me much with reading off the screen while in a car.
It's interesting how many kinds of motion sickness there are. I have no problem reading in trains, or sitting in a car and looking ahead or through the window. But I can't read in a car, even with these dots.
This article is actually the first time I've heard of this feature and I follow Apple news a lot, so I appreciate it.
[1] https://www.theverge.com/ethics-statement
Had a read through it, stumbled over this one:
> We do not give subjects of our reporting the ability to preview or approve interview questions, nor do we allow them to review our stories before we publish.
In Germany, that would be considered strange - here it is established good practice in print/written interviews to hand over the final story to the interview partner(s) [1], especially when the interview consists of a lot of industry-specific jargon to make sure that there's some sort of quality control.
[1] https://journalistikon.de/autorisierung/