6 comments

  • Panzerschrek 11 minutes ago
    Was it allowed to use such cover art having nothing to do with in-game (pretty-limited) graphics?
    • krapp 8 minutes ago
      Yes. And it's actually part of the reason the video game market crashed in the 80s, because of how little the art represented the game.

      This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.

  • gorgoiler 41 minutes ago
    “Rainbow Tennis” was actually pretty good, if it’s a reference to International 3D Tennis! The games back then gave a frisson of the glamorous international world of the professional tour by changing the court ambience as follows:

    Solid lime green: Wimbledon!

    Hard brick red: Roland Garros!

    Deep blue: the hard court ones!

    Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q

  • Triphibian 42 minutes ago
    This feels like stolen Worth1000 content.
  • adzm 32 minutes ago
    See also paperback paradise which did sci-fi book cover parodies https://paperbackparadise.bigcartel.com/category/prints you can see the Instagram and x links at the bottom too
  • sublinear 45 minutes ago
    For something from 2008, this holds up pretty well. The years blend together and I read them in my head in Mr. Plinkett's voice.
  • krapp 1 hour ago
    Oh shit, actual human talent!
    • raldi 1 hour ago
      These are the original illustrations with just the text changed.
      • krapp 1 hour ago
        Yes and nowadays no one would even bother put in that much effort. They would have an AI generate the box art and the jokes. The jokes wouldn't even be funny, but no one would care because "human jokes aren't usually funny."
        • Apocryphon 36 minutes ago
          tbh, there is some novelty when AI first imitates a distinct human style. And then it gets old immediately after not unlike when VC Twitter discovered AI could imitate Studio Ghibli art.
          • krapp 7 minutes ago
            I've said more than once that no matter how much Ghibli stuff you train an AI on, it's never going to spontaneously come up with a Princess Mononoke or Spirited Away. People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed and simulated from expression alone - it's a lossy process. And there's more to it than mere randomness and novelty.

            That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.